
(Not to mention the fact that there’s strength in numbers, as reflected by the encounter multipliers in chapter 3 of the Dungeon Master’s Guide.) Small wonder, then, that players are inclined to call for eight critters every time. You could cast this spell hoping to summon a single cave bear or rhino and still end up with a cute, harmless spider. It could be eight wolves, but it could also be eight spiders-not giant spiders, just regular ol’ house spiders-because challenge rating 0 is technically “challenge rating 1/4 or lower.” For that matter, it’s technically “challenge rating 2 or lower” as well. So you can’t say, “I summon eight wolves.” You can only say, “I summon eight beasts.” It’s up to the DM what beasts show up.


Unlike, say, find familiar, these spells don’t give you the privilege of choosing what kind of creature shows up.
#Dnd 5e conjure animals creatures list Pc
It behooves any player whose PC learns conjure animals (or conjure woodland beings or conjure minor elementals) to read the spell description very closely, because it doesn’t necessarily do what you think it does.
#Dnd 5e conjure animals creatures list how to
So one of the things I’ll talk about is how to keep this from happening. Rather, it’s the fact that this hitch encourages casters to summon as many creatures as possible, causing combat to bog down badly-over and over and over again. It’s not necessarily that the spell is excessively powerful in fact, as we’ll see, it comes with a built-in hitch that can have just the opposite effect.

And, in fact, the tactics relating to conjured creatures are player tactics as much as they are creature tactics, if not more so.Ĭonjure animals-along with the closely related spells conjure woodland beings and conjure minor elementals-is sometimes referred to as a “broken” spell. Today’s post is as much for players as it is for Dungeon Masters, because creatures summoned by conjure animals are as often found fighting alongside player characters as against them.
